In
what ways does your media product use, develop or challenge forms and
conventions of real media products?
Question
One
Our
film, Psychosis, is a psychological horror. We tried to make the film feel as
relatable as possible by having a stereotypical teenager as the main character,
as that fits our target audience, but with mental health issues. Such as the
film: Cabin in the Woods. One of the main codes and conventions that represent
our chosen genre is the setting. Psychosis’ first two minutes features two
major locations; Jenifer’s home and the woods. We chose to film in an estate to
give the film verisimilitude and to make it more relatable to the audience,
therefore making them more involved in the film.
Filming
Psychosis in the bedroom scene was key for us due to the low-key lighting and
red light, signifying danger from an early stage. Filming in the woods gave
Psychosis a scary feel and a moody atmosphere created by the natural low key
lighting in certain areas the links to many other horrors based in the woods.
For Example, The Blair Which Project was filmed in a forest, gave the film a
good atmosphere, and amerced the audience by creating tension (as shown below.)
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We
began our film with a pan to establish the bedroom scene, whilst using a red
light and non-diegetic tense music to tell the audience what genre the film is.
One of the codes and conventions of our film is costume and make-up, with the
main character having a simple appearance to connote to the audience that she
is not one to stand out. This is juxtaposed with the mysterious figure.




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